AI Insights · Timothy · March 2024
Top 5 Dinosaur Games in Croatia Q1 2024: Performance Insights
Discover the performance trends of the top 5 dinosaur games in Croatia during Q1 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends among the top dinosaur games in Croatia on a unified platform. Here's a closer look at the performance of the top 5 dinosaur-themed games, based on data from Sensor Tower.
Merge Master: Dinosaur Monster by Homa showed varied performance in weekly downloads and active users. Weekly downloads fluctuated, peaking at 433 in the first week of January and hitting a low of 130 in early March. Active users mirrored this trend, starting at 1.2K in early January and dropping to 673 in early March before rebounding to 898 by the end of the quarter. Revenue peaked at $33 in the first week of January but remained modest throughout the quarter.
Dino Transform Robot Games from Robot Life Games experienced a significant increase in weekly downloads, starting from 3 in early January and reaching 387 by the end of the month. Active users also rose sharply from 39 to 396 during the same period. Despite these gains, the game did not generate any revenue throughout the quarter.
Dinosaur Rampage by Geisha Tokyo, Inc. saw a notable rise in both downloads and active users. Weekly downloads peaked at 544 in early February, while active users reached a high of 1.1K during the same period. The game maintained a stable number of active users, ending the quarter with 539.
Dino T-Rex, published by Offline games, consistently maintained a high number of active users, starting at 4.3K in early January and fluctuating around this number throughout the quarter. Weekly downloads were stable, ranging between 44 and 167, peaking in mid-January. The game did not generate any revenue during this period.
Jurassic World™: The Game by Jam City, Inc. showed a consistent performance in revenue, peaking at $291 in the last week of March. Downloads varied, with highs of 216 in mid-January and lows of 43 in late February. Active users remained relatively stable, ending the quarter at 787.
For more detailed insights and data, visit Sensor Tower.